, including all inherited members.
act | lti::draw3D< T > | [protected] |
actColor | lti::draw< T > | [protected] |
actSize | lti::drawBase< T > | [protected] |
actSymbol | lti::drawBase< T > | [protected] |
actX | lti::drawBase< T > | [protected] |
actY | lti::drawBase< T > | [protected] |
appendStatusString(const char *msg) const | lti::status | [virtual] |
appendStatusString(const int &msg) const | lti::status | [virtual] |
appendStatusString(const double &msg) const | lti::status | [virtual] |
appendStatusString(const status &other) const | lti::status | [virtual] |
arc(const point &p1, const point &pA, const point &pB) | lti::draw< T > | [virtual] |
arrow(const int fx, const int fy, const int tx, const int ty, const float &size=0.2f) | lti::draw< T > | [virtual] |
arrow(const point &p1, const point &p2, const float &size=0.2f) | lti::draw< T > | [inline, virtual] |
axis(const double size) | lti::scene3D< T > | |
axis(const double size, const T &colorX, const T &colorY, const T &colorZ) | lti::scene3D< T > | |
bools | lti::scene3D< T > | [protected] |
box(const dpoint3D &a, const dpoint3D &b, const bool filled=true) | lti::scene3D< T > | |
box(const dpoint3D &a, const dpoint3D &b, const T lineColor) | lti::scene3D< T > | |
lti::draw::box(const trectangle< int > &r, const bool &filled=false) | lti::draw< T > | [inline, virtual] |
lti::draw::box(const trectangle< int > &r, const float angle, const bool &filled) | lti::draw< T > | [inline] |
lti::draw::box(const point &upperLeft, const point &bottomRight, const bool &filled=false) | lti::draw< T > | [inline, virtual] |
lti::draw::box(const point &upperLeft, const point &bottomRight, const float angle, const bool &filled=false) | lti::draw< T > | [inline] |
lti::draw::box(const int xl, const int yu, const int xr, const int yb, const bool &filled=false) | lti::draw< T > | [inline, virtual] |
lti::draw::box(const int xl, const int yu, const int xr, const int yb, const float angle, const bool &filled=false) | lti::draw< T > | [inline] |
cam | lti::draw3D< T > | [protected] |
camTarget | lti::draw3D< T > | [protected] |
center | lti::draw3D< T > | [protected] |
channels | lti::scene3D< T > | [protected] |
Circle enum value | lti::drawBase< T > | |
circle(const point &p1, const int r, const bool &filled=false) | lti::draw< T > | [virtual] |
circle(const int x, const int y, const int r, const bool &filled=false) | lti::draw< T > | [inline] |
clear() | lti::draw< T > | |
colors | lti::scene3D< T > | [protected] |
copy(const scene3D &other) | lti::scene3D< T > | |
copysign(const double &a, const double &b) | lti::draw3D< T > | [inline, protected] |
correctLine(int &x, int &y, double &z, const int &x2, const int &y2, const double &z2) | lti::draw3D< T > | [protected] |
lti::draw::correctLine(int &x, int &y, const int x2, const int y2) | lti::draw< T > | [protected] |
deepCtrl | lti::draw3D< T > | [protected] |
deepImg | lti::draw3D< T > | [protected] |
Diamond enum value | lti::drawBase< T > | |
dmatrices | lti::scene3D< T > | [protected] |
Dot enum value | lti::drawBase< T > | |
doubles | lti::scene3D< T > | [protected] |
draw() | lti::draw< T > | |
draw3D() | lti::draw3D< T > | |
drawBase() | lti::drawBase< T > | |
drawBase(const drawBase &other) | lti::drawBase< T > | |
lti::draw::drawSymbol(const int x, const int y) | lti::draw< T > | [protected] |
lti::draw::drawSymbol(const int x, const int y, const int w, const typename drawBase< T >::eMarkerType t) | lti::draw< T > | [protected] |
lti::draw::drawSymbol(const int x, const int y, const int w, const char *style) | lti::draw< T > | [protected, virtual] |
dvectors | lti::scene3D< T > | [protected] |
ellipse(const point &p1, const int aX, const int aY, const bool &filled=false) | lti::draw< T > | [virtual] |
ellipse(const point &p1, const int aX, const int aY, const float &angle, const bool &filled=false) | lti::draw< T > | [virtual] |
ellipsoid(const vector< double > &mean, const matrix< double > &sigma, const double &cst) | lti::scene3D< T > | |
eMarkerType enum name | lti::drawBase< T > | |
enterPX(const point &p, int *x1, int *x2, int &miny, int &maxy) | lti::draw< T > | [inline, protected] |
fill(const point &seed) | lti::draw< T > | |
fill(const int x, const int y) | lti::draw< T > | [inline] |
filled | lti::drawBase< T > | [protected] |
fillpat | lti::drawBase< T > | [protected] |
fillUntil(const point &seed, const T &stopColor) | lti::draw< T > | |
fillUntil(const int x, const int y, const T &stopColor) | lti::draw< T > | [inline] |
flush(matrix< T > &image) | lti::scene3D< T > | |
flush(const typename draw3D< T >::parameters &camera) | lti::scene3D< T > | |
flush(const typename draw3D< T >::parameters &camera, matrix< T > &image) | lti::scene3D< T > | |
flush() | lti::scene3D< T > | |
getCameraMatrix() const | lti::draw3D< T > | |
getCanvas() | lti::draw< T > | [virtual] |
getCanvas() const | lti::draw< T > | [virtual] |
getCanvasSize() | lti::draw< T > | [virtual] |
getColor() const | lti::draw< T > | |
getGray(const float &val) | lti::draw3D< T > | [static] |
getOriginPosition() const | lti::draw3D< T > | |
getParameters() const | lti::draw3D< T > | [inline] |
getParameters() | lti::draw3D< T > | [inline] |
getRange() const | lti::scene3D< T > | |
getStatusString() const | lti::status | [virtual] |
getTypeName() const | lti::scene3D< T > | [virtual] |
grid(const double size, const int nbSteps) | lti::scene3D< T > | |
lti::draw::grid(const point &delta, const bool interval=true) | lti::draw< T > | [virtual] |
horizontalLine(const int x1, const int x2, const int y) | lti::draw< T > | [virtual] |
horizontalLine(const point &p1, const point &p2) | lti::draw< T > | [virtual] |
img | lti::draw< T > | [protected] |
inCanvas(const point &p) const | lti::draw< T > | [inline, protected] |
inCanvas(const int x, const int y) const | lti::draw< T > | [inline, protected] |
initialize() | lti::object | [protected] |
instructionList | lti::scene3D< T > | [protected] |
Instructions enum name | lti::scene3D< T > | [protected] |
ints | lti::scene3D< T > | [protected] |
ioLine(const point &p1, const double &z1, const point &p2, const double &z2, ivector &in, ivector &out, dvector &zIn, dvector &zOut, const int firstY) const | lti::draw3D< T > | [protected] |
line(const int fx, const int fy, const int tx, const int ty) | lti::draw< T > | [virtual] |
line(const point &p1, const point &p2) | lti::draw< T > | [inline, virtual] |
line(const tline< int > &l) | lti::draw< T > | [inline] |
line(const hPoint2D< U > &p) | lti::draw< T > | [inline] |
line3D(const dpoint3D &a, const dpoint3D &b) | lti::scene3D< T > | |
line3D(const double &x, const double &y, const double &z, const double &x2, const double &y2, const double &z2) | lti::scene3D< T > | |
line3DTo(const double &x, const double &y, const double &z) | lti::scene3D< T > | |
line3DTo(const dpoint3D &p) | lti::scene3D< T > | |
linepat | lti::drawBase< T > | [protected] |
lineTo(const int x, const int y) | lti::draw< T > | [virtual] |
lineTo(const point &p) | lti::draw< T > | [inline, virtual] |
ltiLibInitialized | lti::object | [protected, static] |
LtiLogo enum value | lti::drawBase< T > | |
marker(const int x, const int y) | lti::drawBase< T > | [inline, virtual] |
marker(const int x, const int y, const int width) | lti::drawBase< T > | [inline, virtual] |
marker(const int x, const int y, const char *style) | lti::drawBase< T > | [inline, virtual] |
marker(const int x, const int y, const eMarkerType t) | lti::drawBase< T > | [inline, virtual] |
marker(const int x, const int y, const int w, const char *style) | lti::drawBase< T > | [inline, virtual] |
marker(const int x, const int y, const int w, eMarkerType t) | lti::drawBase< T > | [inline, virtual] |
marker(const point &p) | lti::drawBase< T > | [inline, virtual] |
marker(const point &p, const int width) | lti::drawBase< T > | [inline, virtual] |
marker(const point &p, char *style) | lti::drawBase< T > | [inline, virtual] |
marker(const point &p, eMarkerType t) | lti::drawBase< T > | [inline, virtual] |
marker(const point &p, int width, eMarkerType t) | lti::drawBase< T > | [inline, virtual] |
marker(const point &p, int width, char *style) | lti::drawBase< T > | [inline, virtual] |
marker(const hPoint2D< U > &p) | lti::drawBase< T > | [inline] |
marker(const hPoint2D< U > &p, const int width) | lti::drawBase< T > | [inline] |
marker(const hPoint2D< U > &p, const eMarkerType t) | lti::drawBase< T > | [inline] |
marker(const hPoint2D< U > &p, const char *style) | lti::drawBase< T > | [inline] |
marker(const hPoint2D< U > &p, const int width, const eMarkerType t) | lti::drawBase< T > | [inline] |
marker(const hPoint2D< U > &p, const int width, const char *style) | lti::drawBase< T > | [inline] |
marker(const pointList &c, const point &offset=point(0, 0)) | lti::drawBase< T > | [inline, virtual] |
marker(const pointList &c, int width, const point &offset=point(0, 0)) | lti::drawBase< T > | [inline, virtual] |
marker(const pointList &c, char *style, const point &offset=point(0, 0)) | lti::drawBase< T > | [inline, virtual] |
marker(const pointList &c, eMarkerType t, const point &offset=point(0, 0)) | lti::drawBase< T > | [inline, virtual] |
marker(const pointList &c, int width, char *style, const point &offset=point(0, 0)) | lti::drawBase< T > | [virtual] |
marker(const pointList &c, int width, eMarkerType t, const point &offset=point(0, 0)) | lti::drawBase< T > | [virtual] |
marker3D(const double &x, const double &y, const double &z, char *marker) | lti::scene3D< T > | |
marker3D(const double &x, const double &y, const double &z) | lti::scene3D< T > | |
lti::draw3D::marker3D(const double &x, const double &y, const double &z, const char *style) | lti::draw3D< T > | |
lti::draw3D::number(const int num, const point &p1=point(0, 0), const float &s=0.03125f) | lti::draw< T > | |
lti::draw3D::number(const int num, const int x, const int y, const float &s) | lti::draw< T > | |
lti::draw3D::number(const int num, const int x, const int y) | lti::draw< T > | [inline, virtual] |
lti::drawBase::number(const int num, const point &p) | lti::drawBase< T > | [inline, virtual] |
object() | lti::object | |
operator=(const scene3D &other) | lti::scene3D< T > | |
overlay(const channel &overlay, const int x=0, const int y=0) | lti::draw< T > | |
overlay(const channel &overlay, const point &p) | lti::draw< T > | |
overlay(const channel8 &overlay, const int x=0, const int y=0) | lti::draw< T > | |
overlay(const channel8 &overlay, const point &p) | lti::draw< T > | |
p3Dto2D(const double &x, const double &y, const double &z, int &x2, int &y2, double &z2) const | lti::draw3D< T > | |
p3Dto2D(const dpoint3D &p3, point &p2, double &z2) const | lti::draw3D< T > | |
param | lti::draw3D< T > | [protected] |
Pixel enum value | lti::drawBase< T > | |
Plus enum value | lti::drawBase< T > | |
polarLine(const point &p, const float &length, const float &angle) | lti::drawBase< T > | [virtual] |
polygon(const polygonPoints &poly, const bool filled=false, const float angle=0.0f, const point &shift=point(0, 0)) | lti::draw< T > | |
precenter | lti::draw3D< T > | [protected] |
rectangle(const trectangle< int > &r, const bool &filled=false) | lti::draw< T > | [inline, virtual] |
rectangle(const trectangle< int > &r, const float angle, const bool &filled) | lti::draw< T > | [inline] |
rectangle(const point &upperLeft, const point &bottomRight, const bool &filled=false) | lti::draw< T > | [inline, virtual] |
rectangle(const point &upperLeft, const point &bottomRight, const float angle, const bool &filled=false) | lti::draw< T > | [inline] |
rectangle(const int xl, const int yu, const int xr, const int yb, const bool &filled=false) | lti::draw< T > | [virtual] |
rectangle(const int xl, const int yu, const int xr, const int yb, const float angle, const bool &filled=false) | lti::draw< T > | |
reset() | lti::scene3D< T > | |
resetDeepCtrl(const bool deep=true) | lti::draw3D< T > | |
scale(const double factor) | lti::draw< T > | |
scene3D() | lti::scene3D< T > | |
scene3D(const scene3D &other) | lti::scene3D< T > | |
set(const int x, const int y) | lti::draw< T > | [virtual] |
set(const point &p) | lti::draw< T > | [inline, virtual] |
set(const hPoint2D< U > &p) | lti::draw< T > | [inline] |
set(const pointList &c, const point &offset=point(0, 0)) | lti::draw< T > | [inline, virtual] |
set(const location &loc, const bool showAngleLine=false) | lti::draw< T > | [inline, virtual] |
set(const rectLocation &loc, const bool showAngleLine=false) | lti::draw< T > | [inline, virtual] |
set(const std::list< location > &locs, const bool showAngleLine=false) | lti::draw< T > | [inline, virtual] |
set(const dvector &vct, const T &axisColor, const bool &forceAxis0=true) | lti::draw< T > | |
set(const fvector &vct, const T &axisColor, const bool &forceAxis0=true) | lti::draw< T > | |
set(const ivector &vct, const T &axisColor, const bool &forceAxis0=true) | lti::draw< T > | |
set2D(const int &x, const int &y, const double &z) | lti::scene3D< T > | |
set3D(const dpoint3D &p) | lti::scene3D< T > | |
set3D(const double &x, const double &y, const double &z) | lti::scene3D< T > | |
set3D(const hPoint3D< U > &p) | lti::scene3D< T > | [inline] |
set3D(const channel &chnl, const float &height, const point &gridSize=point(5, 5), const point &sampleRate=point(1, 1), const bool onlyPoints=false, const bool useBoxes=false, const bool heightColor=false, const bool drawLines=false, const T &lineColor=T(), const bool drawContour=false, const T &contourColor=T()) | lti::scene3D< T > | |
lti::draw3D::set3D(const triangle &t, const bool filled=true) | lti::draw3D< T > | [protected] |
setCamera(const double &x1, const double &y1, const double &z1, const double &x2, const double &y2, const double &z2) | lti::draw3D< T > | |
setCamera(const double &x1, const double &y1, const double &z1, const double &elevation, const double &azimuth) | lti::draw3D< T > | |
setCamera(const dpoint3D &x1, const dpoint3D &x2) | lti::draw3D< T > | |
setCamera(const dpoint3D &x1, const double &elevation, const double &azimuth) | lti::draw3D< T > | |
setCenter(const double &x, const double &y) | lti::draw3D< T > | |
setCenter(const dpoint &x) | lti::draw3D< T > | |
setColor(const T &px) | lti::scene3D< T > | [virtual] |
lti::draw3D::setColor(const char *color) | lti::draw< T > | [virtual] |
setFillPattern(const fillPattern &pat) | lti::drawBase< T > | [virtual] |
setGray(const float k) | lti::draw< T > | [virtual] |
setLinePattern(const linePattern &pat) | lti::drawBase< T > | [virtual] |
setMarkerSize(const int size) | lti::drawBase< T > | [virtual] |
setMarkerType(const eMarkerType m) | lti::drawBase< T > | [virtual] |
setParameters(const parameters &opt) | lti::draw3D< T > | |
setPerspective(const double &p) | lti::draw3D< T > | |
setRange(const dmatrix &ranges) | lti::scene3D< T > | |
setStatusString(const char *msg) const | lti::status | [virtual] |
setStyle(const char *style) | lti::scene3D< T > | [virtual] |
setZoom(const double &z) | lti::draw3D< T > | |
shadingColor(const dpoint3D &nrm, const T &color) const | lti::draw3D< T > | [protected] |
sign(const double &a) | lti::draw3D< T > | [inline, protected] |
Square enum value | lti::drawBase< T > | |
Star enum value | lti::drawBase< T > | |
status() | lti::status | |
styles | lti::scene3D< T > | [protected] |
lti::draw3D::text(const std::string txt, const point &upperleft=point(0, 0), const point &scale=point(1, 1), const float opaqueness=1.0f, const bool horizontal=true) | lti::draw< T > | |
lti::draw3D::text(const std::string txt, const int x, const int y, const point &scale, const float opaqueness, const bool horizontal) | lti::draw< T > | |
lti::draw3D::text(const std::string txt, const int x, const int y) | lti::draw< T > | [inline, virtual] |
lti::drawBase::text(const std::string txt, const point &p) | lti::drawBase< T > | [inline, virtual] |
TriangleDown enum value | lti::drawBase< T > | |
TriangleLeft enum value | lti::drawBase< T > | |
TriangleRight enum value | lti::drawBase< T > | |
TriangleUp enum value | lti::drawBase< T > | |
turnPoint(const float x, const float y, float angle) | lti::draw< T > | [inline, protected, static] |
use(matrix< T > &img) | lti::draw3D< T > | [virtual] |
useFillPattern | lti::drawBase< T > | [protected] |
useLinePattern | lti::drawBase< T > | [protected] |
verticalLine(const int x, const int y1, const int y2) | lti::draw< T > | [virtual] |
verticalLine(const point &p1, const point &p2) | lti::draw< T > | [virtual] |
Xmark enum value | lti::drawBase< T > | |
~draw() | lti::draw< T > | |
~draw3D() | lti::draw3D< T > | |
~drawBase() | lti::drawBase< T > | [virtual] |
~object() | lti::object | [virtual] |
~scene3D() | lti::scene3D< T > | [virtual] |
~status() | lti::status | [virtual] |