LTI-Lib latest version v1.9 - last update 10 Apr 2010

lti::quickCam::parameters Class Reference

parameters for the quick-cam functor More...

#include <ltiQuickCam.h>

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List of all members.

Public Member Functions

 parameters ()
parameterscopy (const parameters &other)
 parameters (const parameters &other)
virtual functor::parametersclone () const
virtual const char * getTypeName () const

Public Attributes

int cameraPort
int detectionMode
int autoAdjust
int bpp
int decimation
int despeckleMode

Detailed Description

parameters for the quick-cam functor


Constructor & Destructor Documentation

lti::quickCam::parameters::parameters (  ) 

constructor

Reimplemented from lti::frameGrabber::parameters.

lti::quickCam::parameters::parameters ( const parameters other  )  [inline]

copy constructor

Reimplemented from lti::frameGrabber::parameters.

References copy().


Member Function Documentation

virtual functor::parameters* lti::quickCam::parameters::clone (  )  const [virtual]

returns a pointer to a clone of the parameters.

Reimplemented from lti::frameGrabber::parameters.

parameters& lti::quickCam::parameters::copy ( const parameters other  ) 

copy member

Reimplemented from lti::frameGrabber::parameters.

Referenced by parameters().

virtual const char* lti::quickCam::parameters::getTypeName (  )  const [virtual]

returns name of this class

Reimplemented from lti::frameGrabber::parameters.


Member Data Documentation

automatically adjust brightness and color balance on startup?

  • 1=yes,
  • 0=no

use 24 or 32 bits per pixel?

which port to find the camera on (0 = probe 0x378, 0x278, and 0x3bc)

use 1:1, 2:1, or 4:1 decimation bits per pixel?

set it if you want auto-despeckling.

Despeckling can cause a very small amount of blurring in some pictures. (Better than the speckles, I promise :)

  • 1=yes,
  • 0=no

which detection mode to use (see camera.h for details)

  • 0 = no detection
  • 1 = okay if either succeeds (default)
  • 2 = try Patrick's scheme only
  • 3 = try Kenny's scheme only
  • 4 = okay only if both schemes succeed
  • 2 and 3 are faster than 1, but are less likely to succeed.

  • Is 4 even worth having? :)

The documentation for this class was generated from the following file:

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