, including all inherited members.
addSaturated(const T &a, const T &b) const | lti::rayTraceObject< T > | [protected] |
buildInverseCamera() | lti::rayTraceObject< T > | [protected] |
calcNormal(const dpoint3D &intersectionPoint, const dpoint3D &mu, const matrix< double > &sigma, dpoint3D &normal) const | lti::rayTraceEllipsoid< T > | [protected] |
cam | lti::rayTraceObject< T > | [protected] |
camInv | lti::rayTraceObject< T > | [protected] |
center | lti::rayTraceObject< T > | [protected] |
drawer | lti::rayTraceObject< T > | [protected] |
getTypeName() const | lti::rayTraceEllipsoid< T > | [virtual] |
initialize() | lti::object | [protected] |
intersectRayEllipsoid(const dpoint3D &ip, const dpoint3D &ray, const dpoint3D &mu, const matrix< double > &sigma, const double &mah, double &lambda, dpoint3D &sp) | lti::rayTraceEllipsoid< T > | [protected] |
invMat | lti::rayTraceEllipsoid< T > | [protected] |
ltiLibInitialized | lti::object | [protected, static] |
mahDist | lti::rayTraceEllipsoid< T > | [protected] |
mean | lti::rayTraceEllipsoid< T > | [protected] |
multiplyNormed(const T &a, const T &b) const | lti::rayTraceObject< T > | [protected] |
object() | lti::object | |
p2Dto3D(const int &x, const int &y, dpoint3D &imgp, dpoint3D &ray) const | lti::rayTraceObject< T > | [protected] |
param | lti::rayTraceObject< T > | [protected] |
rayTrace(const int x, const int y, double &z2, T &val) | lti::rayTraceEllipsoid< T > | [virtual] |
rayTraceEllipsoid(draw3D< T > &drawer) | lti::rayTraceEllipsoid< T > | |
rayTraceEllipsoid(draw3D< T > &drawer, const dpoint3D &theMean, const dmatrix &covar, const double &theMahDist=1) | lti::rayTraceEllipsoid< T > | |
rayTraceObject(draw3D< T > &drawer) | lti::rayTraceObject< T > | |
render() | lti::rayTraceEllipsoid< T > | [virtual] |
setEllipsoid(const dpoint3D &theMean, const dmatrix &covar, const double &theMahDist=1) | lti::rayTraceEllipsoid< T > | |
sigma | lti::rayTraceEllipsoid< T > | [protected] |
storedColor | lti::rayTraceEllipsoid< T > | [protected] |
~object() | lti::object | [virtual] |