LTI-Lib latest version v1.9 - last update 10 Apr 2010

ltiThread.h

00001 /*
00002  * Copyright (C) 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006
00003  * Lehrstuhl fuer Technische Informatik, RWTH-Aachen, Germany
00004  *
00005  * This file is part of the LTI-Computer Vision Library (LTI-Lib)
00006  *
00007  * The LTI-Lib is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU Lesser General Public License (LGPL)
00009  * as published by the Free Software Foundation; either version 2.1 of
00010  * the License, or (at your option) any later version.
00011  *
00012  * The LTI-Lib is distributed in the hope that it will be
00013  * useful, but WITHOUT ANY WARRANTY; without even the implied warranty
00014  * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU Lesser General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU Lesser General Public
00018  * License along with the LTI-Lib; see the file LICENSE.  If
00019  * not, write to the Free Software Foundation, Inc., 59 Temple Place -
00020  * Suite 330, Boston, MA 02111-1307, USA.
00021  */
00022 
00023 
00024 /*----------------------------------------------------------------
00025  * project ....: LTI Digital Image/Signal Processing Library
00026  * file .......: ltiThread.h
00027  * authors ....: Thomas Rusert
00028  * organization: LTI, RWTH Aachen
00029  * creation ...: 03.11.99
00030  * revisions ..: $Id: ltiThread.h,v 1.5 2006/02/08 12:54:55 ltilib Exp $
00031  */
00032 
00033 #ifndef _LTI_THREAD_H_
00034 #define _LTI_THREAD_H_
00035 
00036 #include "ltiObject.h"
00037 #include "ltiMutex.h"
00038 #include "ltiSemaphore.h"
00039 
00040 #ifndef _LTI_WIN32
00041 #  include <pthread.h>
00042 #else
00043 #  include <winbase.h>
00044 #endif
00045 
00046 namespace lti {
00047 
00048   /**
00049    * lti thread class.
00050    * representiation of a system thread (currently a posix thread for Unix
00051    * systems, and WIN32 thread for windows systems)
00052    *
00053    * If you need a thread, just inherit from this class and reimplement the
00054    * member run:
00055    * \code
00056    * class myThread : public thread {
00057    * protected:
00058    *   void run() {
00059    *     // your thread's job here!
00060    *   }
00061    * };
00062    *
00063    * ...
00064    *
00065    * // somewhere else in your code:
00066    *
00067    * myThread aThread;
00068    * aThread.start(); // do your threads job...
00069    * // continue with other things (your thread runs in parallel...)
00070    * \endcode
00071    */
00072   class thread : public object {
00073   public:
00074     /**
00075      * default constructor
00076      */
00077     thread();
00078 
00079     /**
00080      * destructor.
00081      * If the thread is still executing while destroying the thread object,
00082      * the thread will be forced to stop. Use join() to wait for the thread
00083      * to terminate itself.
00084      */
00085     virtual ~thread();
00086 
00087     /**
00088      * start thread
00089      */
00090     virtual void start();
00091 
00092     /**
00093      * forces the thread to stop executing.
00094      * overload this function to cleanup things run leaves after
00095      * cancellation.
00096      */
00097     virtual void stop();
00098 
00099     /**
00100      * wait for thread termination
00101      */
00102     virtual void join();
00103 
00104     /**
00105      * test if the thread is alive
00106      */
00107     bool isAlive() const;
00108 
00109     /**
00110      *  returns whether the thread object represents the called thread
00111      *  i.e. true if called within the run() method.
00112      */
00113     bool representsCalledThread() const;
00114 
00115     /**
00116      * returns the name of this type
00117      */
00118     virtual const char* getTypeName() const;
00119 
00120   protected:
00121     /**
00122      * method to be called when starting the thread;
00123      * contains the job the thread has to execute
00124      */
00125     virtual void run() = 0;
00126 
00127     /**
00128      * method to be called when finishing regulary or cancelling the thread;
00129      * something like a destructor for the run() method
00130      */
00131     virtual void cleanUp() {};
00132 
00133   private:
00134     static void clean(void* threadObject);
00135     bool alive;
00136     static mutex startMutex;
00137     // semaphore used to join called thread with the calling one
00138     semaphore suspendSem;
00139 
00140 # ifndef _LTI_WIN32 // UNIX/LINUX
00141     static void* execute(void* threadObject);
00142     pthread_t theThread;
00143 # else          // WINDOWS
00144     static void execute(void* threadObject);
00145     // windows handle of the thread
00146     HANDLE theThread;
00147 
00148     // id of the called thread
00149     unsigned int calledThreadId;
00150 
00151 # endif
00152   };
00153 
00154 }
00155 
00156 #endif

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